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Census · Creative · occupation code 27-4014

Sound Engineering Technicians

Every task in this role, whether it passes the census's structural hand-over screen, which models pass it, and why. It is a screen, not a claim about what AI can do: a task can pass and still be beyond the systems of the day. The stricter and looser rules re-vote every task, and small differences between roles are noise.

Passes the screen · 2 of 14 tasks

  • Keep logs of recordings.

    quick to check, an existing check settles it, and a mistake is cheap · 6.7% of the role's time · $60.0M · all three pass it

  • Convert video and audio recordings into digital formats for editing or archiving.

    quick to check, an existing check settles it, and a mistake is cheap · 4.4% of the role's time · $39.2M · passed by Claude Sonnet, Gemini 3.1 Pro · the models disagreed

Does not pass

  • Regulate volume level and sound quality during recording sessions, using control consoles.

    physical work, outside the screen · 11.1% of the role's time · $99.2M

  • Separate instruments, vocals, and other sounds, and combine sounds during the mixing or postproduction stage.

    physical work, outside the screen · 11.0% of the role's time · $98.7M

  • Record speech, music, and other sounds on recording media, using recording equipment.

    physical work, outside the screen · 10.9% of the role's time · $98.0M

  • Confer with producers, performers, and others to determine and achieve the desired sound for a production, such as a musical recording or a film.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 10.5% of the role's time · $93.8M

  • Mix and edit voices, music, and taped sound effects for live performances and for prerecorded events, using sound mixing boards.

    physical work, outside the screen · 10.3% of the role's time · $92.2M

  • Set up, test, and adjust recording equipment for recording sessions and live performances.

    physical work, outside the screen · 7.1% of the role's time · $63.9M

  • Synchronize and equalize prerecorded dialogue, music, and sound effects with visual action of motion pictures or television productions, using control consoles.

    physical work, outside the screen · 6.9% of the role's time · $61.7M

  • Prepare for recording sessions by performing such activities as selecting and setting up microphones.

    physical work, outside the screen · 6.2% of the role's time · $55.6M

  • Reproduce and duplicate sound recordings from original recording media, using sound editing and duplication equipment.

    physical work, outside the screen · 6.1% of the role's time · $54.4M

  • Tear down equipment after event completion.

    physical work, outside the screen · 4.2% of the role's time · $37.2M

  • Report equipment problems and ensure that required repairs are made.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 3.7% of the role's time · $33.0M

  • Create musical instrument digital interface programs for music projects, commercials, or film postproduction.

    reason given most often: no existing check settles it · 0.9% of the role's time · $8.1M · waiting on a check

Where this role works