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Census · Creative · occupation code 27-1022

Fashion Designers

Every task in this role, whether it passes the census's structural hand-over screen, which models pass it, and why. It is a screen, not a claim about what AI can do: a task can pass and still be beyond the systems of the day. The stricter and looser rules re-vote every task, and small differences between roles are noise.

Passes the screen · 0 of 20 tasks

No task in this role passes the screen.

Does not pass

  • Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements.

    reason given most often: no existing check settles it · 15.3% of the role's time · $336M

  • Examine sample garments on and off models, modifying designs to achieve desired effects.

    physical work, outside the screen · 7.9% of the role's time · $173M

  • Select materials and production techniques to be used for products.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 7.4% of the role's time · $163M

  • Direct and coordinate workers involved in drawing and cutting patterns and constructing samples or finished garments.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 6.4% of the role's time · $142M

  • Collaborate with other designers to coordinate special products and designs.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 5.9% of the role's time · $130M

  • Determine prices for styles.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 5.6% of the role's time · $123M

  • Purchase new or used clothing and accessory items as needed to complete designs.

    physical work, outside the screen · 5.4% of the role's time · $119M

  • Confer with sales and management executives or with clients to discuss design ideas.

    reason given most often: no existing check settles it · 5.4% of the role's time · $119M

  • Adapt other designers' ideas for the mass market.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 5.3% of the role's time · $117M

  • Research the styles and periods of clothing needed for film or theatrical productions.

    reason given most often: no existing check settles it · 4.7% of the role's time · $104M · waiting on a check

  • Attend fashion shows and review garment magazines and manuals to gather information about fashion trends and consumer preferences.

    physical work, outside the screen · 4.6% of the role's time · $101M

  • Provide sample garments to agents and sales representatives, and arrange for showings of sample garments at sales meetings or fashion shows.

    physical work, outside the screen · 4.2% of the role's time · $91.8M

  • Develop a group of products or accessories, and market them through venues such as boutiques or mail-order catalogs.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 4.1% of the role's time · $89.3M

  • Identify target markets for designs, looking at factors such as age, gender, and socioeconomic status.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 3.6% of the role's time · $78.6M

  • Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 3.3% of the role's time · $71.9M

  • Draw patterns for articles designed, cut patterns, and cut material according to patterns, using measuring instruments and scissors.

    physical work, outside the screen · 2.9% of the role's time · $64.6M

  • Read scripts and consult directors and other production staff to develop design concepts and plan productions.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 2.5% of the role's time · $55.6M

  • Sew together sections of material to form mockups or samples of garments or articles, using sewing equipment.

    physical work, outside the screen · 2.1% of the role's time · $45.6M

  • Test fabrics or oversee testing so that garment care labels can be created.

    physical work, outside the screen · 2.0% of the role's time · $43.2M

  • Visit textile showrooms to keep up-to-date on the latest fabrics.

    physical work, outside the screen · 1.7% of the role's time · $37.6M

Where this role works