Fashion Designers
Every task in this role, whether it passes the census's structural hand-over screen, which models pass it, and why. It is a screen, not a claim about what AI can do: a task can pass and still be beyond the systems of the day. The stricter and looser rules re-vote every task, and small differences between roles are noise.
Passes the screen · 0 of 20 tasks
No task in this role passes the screen.
Does not pass
Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements.
reason given most often: no existing check settles it · 15.3% of the role's time · $336M
Examine sample garments on and off models, modifying designs to achieve desired effects.
physical work, outside the screen · 7.9% of the role's time · $173M
Select materials and production techniques to be used for products.
reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 7.4% of the role's time · $163M
Direct and coordinate workers involved in drawing and cutting patterns and constructing samples or finished garments.
reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 6.4% of the role's time · $142M
Collaborate with other designers to coordinate special products and designs.
reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 5.9% of the role's time · $130M
Determine prices for styles.
reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 5.6% of the role's time · $123M
Purchase new or used clothing and accessory items as needed to complete designs.
physical work, outside the screen · 5.4% of the role's time · $119M
Confer with sales and management executives or with clients to discuss design ideas.
reason given most often: no existing check settles it · 5.4% of the role's time · $119M
Adapt other designers' ideas for the mass market.
reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 5.3% of the role's time · $117M
Research the styles and periods of clothing needed for film or theatrical productions.
reason given most often: no existing check settles it · 4.7% of the role's time · $104M · waiting on a check
Attend fashion shows and review garment magazines and manuals to gather information about fashion trends and consumer preferences.
physical work, outside the screen · 4.6% of the role's time · $101M
Provide sample garments to agents and sales representatives, and arrange for showings of sample garments at sales meetings or fashion shows.
physical work, outside the screen · 4.2% of the role's time · $91.8M
Develop a group of products or accessories, and market them through venues such as boutiques or mail-order catalogs.
reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 4.1% of the role's time · $89.3M
Identify target markets for designs, looking at factors such as age, gender, and socioeconomic status.
reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 3.6% of the role's time · $78.6M
Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions.
reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 3.3% of the role's time · $71.9M
Draw patterns for articles designed, cut patterns, and cut material according to patterns, using measuring instruments and scissors.
physical work, outside the screen · 2.9% of the role's time · $64.6M
Read scripts and consult directors and other production staff to develop design concepts and plan productions.
reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 2.5% of the role's time · $55.6M
Sew together sections of material to form mockups or samples of garments or articles, using sewing equipment.
physical work, outside the screen · 2.1% of the role's time · $45.6M
Test fabrics or oversee testing so that garment care labels can be created.
physical work, outside the screen · 2.0% of the role's time · $43.2M
Visit textile showrooms to keep up-to-date on the latest fabrics.
physical work, outside the screen · 1.7% of the role's time · $37.6M
Where this role works
| Industry | Workers | Wage bill | Passes the screen | All three pass |
|---|---|---|---|---|
| Apparel, Piece Goods, and Notions Merchant Wholesalers | 5580 | $647M | $0 | $0 |
| Clothing and Clothing Accessories Retailers | 4110 | $503M | $0 | $0 |
| Management of Companies and Enterprises | 4490 | $477M | $0 | $0 |
| Cut and Sew Apparel Manufacturing | 1930 | $170M | $0 | $0 |
| Specialized Design Services | 1290 | $158M | $0 | $0 |
| Motion Picture and Video Industries | 1120 | $118M | $0 | $0 |
| Amusement Parks and Arcades | 280 | $20.6M | $0 | $0 |
| Employment Services | 200 | $20.1M | $0 | $0 |
| Performing Arts Companies | 250 | $15.3M | $0 | $0 |
| Other Miscellaneous Retailers | 140 | $14.5M | $0 | $0 |