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Census · Creative · occupation code 27-1014

Special Effects Artists and Animators

Every task in this role, whether it passes the census's structural hand-over screen, which models pass it, and why. It is a screen, not a claim about what AI can do: a task can pass and still be beyond the systems of the day. The stricter and looser rules re-vote every task, and small differences between roles are noise.

Passes the screen · 0 of 13 tasks

No task in this role passes the screen.

Does not pass

  • Design complex graphics and animation, using independent judgment, creativity, and computer equipment.

    reason given most often: no existing check settles it · 18.1% of the role's time · $392M · waiting on a check

  • Participate in design and production of multimedia campaigns, handling budgeting and scheduling, and assisting with such responsibilities as production coordination, background design, and progress tracking.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 13.5% of the role's time · $291M

  • Create basic designs, drawings, and illustrations for product labels, cartons, direct mail, or television.

    reason given most often: no existing check settles it · 12.6% of the role's time · $272M · waiting on a check

  • Create two-dimensional and three-dimensional images depicting objects in motion or illustrating a process, using computer animation or modeling programs.

    reason given most often: no existing check settles it · 9.6% of the role's time · $207M · waiting on a check

  • Script, plan, and create animated narrative sequences under tight deadlines, using computer software and hand drawing techniques.

    reason given most often: no existing check settles it · 9.2% of the role's time · $198M · waiting on a check

  • Make objects or characters appear lifelike by manipulating light, color, texture, shadow, and transparency, or manipulating static images to give the illusion of motion.

    reason given most often: no existing check settles it · 7.2% of the role's time · $156M · waiting on a check

  • Apply story development, directing, cinematography, and editing to animation to create storyboards that show the flow of the animation and map out key scenes and characters.

    reason given most often: no existing check settles it · 6.6% of the role's time · $143M · waiting on a check

  • Develop briefings, brochures, multimedia presentations, web pages, promotional products, technical illustrations, and computer artwork for use in products, technical manuals, literature, newsletters, and slide shows.

    reason given most often: no existing check settles it · 6.3% of the role's time · $137M · waiting on a check

  • Assemble, typeset, scan, and produce digital camera-ready art or film negatives and printer's proofs.

    physical work, outside the screen · 5.6% of the role's time · $120M

  • Implement and maintain configuration control systems.

    physical work, outside the screen · 4.7% of the role's time · $100M

  • Create pen-and-paper images to be scanned, edited, colored, textured, or animated by computer.

    physical work, outside the screen · 3.1% of the role's time · $67.6M

  • Convert real objects to animated objects through modeling, using techniques such as optical scanning.

    physical work, outside the screen · 2.0% of the role's time · $43.3M

  • Use models to simulate the behavior of animated objects in the finished sequence.

    reason given most often: no existing check settles it · 1.5% of the role's time · $31.7M · waiting on a check

Where this role works