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Census · Creative · occupation code 27-1012

Craft Artists

Every task in this role, whether it passes the census's structural hand-over screen, which models pass it, and why. It is a screen, not a claim about what AI can do: a task can pass and still be beyond the systems of the day. The stricter and looser rules re-vote every task, and small differences between roles are noise.

Passes the screen · 0 of 16 tasks

No task in this role passes the screen.

Does not pass

  • Select materials for use based on strength, color, texture, balance, weight, size, malleability and other characteristics.

    physical work, outside the screen · 15.9% of the role's time · $24.7M

  • Create functional or decorative objects by hand, using a variety of methods and materials.

    physical work, outside the screen · 14.8% of the role's time · $22.9M

  • Cut, shape, fit, join, mold, or otherwise process materials, using hand tools, power tools, or machinery.

    physical work, outside the screen · 11.1% of the role's time · $17.2M

  • Apply finishes to objects being crafted.

    physical work, outside the screen · 8.3% of the role's time · $12.8M

  • Develop concepts or creative ideas for craft objects.

    reason given most often: no existing check settles it · 7.7% of the role's time · $11.9M · waiting on a check

  • Advertise products and work, using media such as internet advertising and brochures.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 7.5% of the role's time · $11.6M

  • Set specifications for materials, dimensions, and finishes.

    reason given most often: no existing check settles it · 6.4% of the role's time · $9.9M

  • Sketch or draw objects to be crafted.

    reason given most often: no existing check settles it · 5.6% of the role's time · $8.7M · waiting on a check

  • Pack products for shipping.

    physical work, outside the screen · 5.3% of the role's time · $8.3M

  • Confer with customers to assess customer needs or obtain feedback.

    reason given most often: no existing check settles it · 3.1% of the role's time · $4.8M · waiting on a check

  • Create prototypes or models of objects to be crafted.

    physical work, outside the screen · 3.0% of the role's time · $4.7M

  • Fabricate patterns or templates to guide craft production.

    physical work, outside the screen · 2.9% of the role's time · $4.5M

  • Research craft trends, venues, and customer buying patterns to inspire designs and marketing strategies.

    reason given most often: no existing check settles it · 2.8% of the role's time · $4.4M

  • Develop product packaging, display, and pricing strategies.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 2.5% of the role's time · $3.9M

  • Develop designs using specialized computer software.

    reason given most often: no existing check settles it · 2.0% of the role's time · $3.1M · waiting on a check

  • Plan and attend craft shows to market products.

    physical work, outside the screen · 1.0% of the role's time · $1.5M

Where this role works