Craft Artists
Every task in this role, whether it passes the census's structural hand-over screen, which models pass it, and why. It is a screen, not a claim about what AI can do: a task can pass and still be beyond the systems of the day. The stricter and looser rules re-vote every task, and small differences between roles are noise.
Passes the screen · 0 of 16 tasks
No task in this role passes the screen.
Does not pass
Select materials for use based on strength, color, texture, balance, weight, size, malleability and other characteristics.
physical work, outside the screen · 15.9% of the role's time · $24.7M
Create functional or decorative objects by hand, using a variety of methods and materials.
physical work, outside the screen · 14.8% of the role's time · $22.9M
Cut, shape, fit, join, mold, or otherwise process materials, using hand tools, power tools, or machinery.
physical work, outside the screen · 11.1% of the role's time · $17.2M
Apply finishes to objects being crafted.
physical work, outside the screen · 8.3% of the role's time · $12.8M
Develop concepts or creative ideas for craft objects.
reason given most often: no existing check settles it · 7.7% of the role's time · $11.9M · waiting on a check
Advertise products and work, using media such as internet advertising and brochures.
reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 7.5% of the role's time · $11.6M
Set specifications for materials, dimensions, and finishes.
reason given most often: no existing check settles it · 6.4% of the role's time · $9.9M
Sketch or draw objects to be crafted.
reason given most often: no existing check settles it · 5.6% of the role's time · $8.7M · waiting on a check
Pack products for shipping.
physical work, outside the screen · 5.3% of the role's time · $8.3M
Confer with customers to assess customer needs or obtain feedback.
reason given most often: no existing check settles it · 3.1% of the role's time · $4.8M · waiting on a check
Create prototypes or models of objects to be crafted.
physical work, outside the screen · 3.0% of the role's time · $4.7M
Fabricate patterns or templates to guide craft production.
physical work, outside the screen · 2.9% of the role's time · $4.5M
Research craft trends, venues, and customer buying patterns to inspire designs and marketing strategies.
reason given most often: no existing check settles it · 2.8% of the role's time · $4.4M
Develop product packaging, display, and pricing strategies.
reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 2.5% of the role's time · $3.9M
Develop designs using specialized computer software.
reason given most often: no existing check settles it · 2.0% of the role's time · $3.1M · waiting on a check
Plan and attend craft shows to market products.
physical work, outside the screen · 1.0% of the role's time · $1.5M
Where this role works
| Industry | Workers | Wage bill | Passes the screen | All three pass |
|---|---|---|---|---|
| Independent Artists, Writers, and Performers | 1160 | $53.2M | $0 | $0 |
| Sporting Goods, Hobby, and Musical Instrument Retailers | 710 | $26.9M | $0 | $0 |
| Motion Picture and Video Industries | 140 | $16.1M | $0 | $0 |
| Performing Arts Companies | 130 | $9.1M | $0 | $0 |
| Other Miscellaneous Retailers | 220 | $8.5M | $0 | $0 |
| Amusement Parks and Arcades | 150 | $7.4M | $0 | $0 |
| Other Miscellaneous Manufacturing | 160 | $7.0M | $0 | $0 |
| Nonmetallic Mineral Product Manufacturing | 190 | $6.7M | $0 | $0 |
| Miscellaneous Store Retailers (4594 and 4595 only) | 170 | $6.1M | $0 | $0 |
| Promoters of Performing Arts, Sports, and Similar Events | 140 | $5.8M | $0 | $0 |