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Census · IT & software · occupation code 15-1255

Web and Digital Interface Designers

Every task in this role, whether it passes the census's structural hand-over screen, which models pass it, and why. It is a screen, not a claim about what AI can do: a task can pass and still be beyond the systems of the day. The stricter and looser rules re-vote every task, and small differences between roles are noise.

Passes the screen · 5 of 54 tasks

  • Create searchable indices for Web page content.

    quick to check, an existing check settles it, and a mistake is cheap · 1.7% of the role's time · $205M · passed by Claude Sonnet, Gemini 3.1 Pro · the models disagreed

  • Identify or maintain links to and from other Web sites and check links to ensure proper functioning.

    quick to check, an existing check settles it, and a mistake is cheap · 1.7% of the role's time · $205M · all three pass it

  • Identify problems uncovered by testing or customer feedback, and correct problems or refer problems to appropriate personnel for correction.

    quick to check, an existing check settles it, and a mistake is cheap · 1.7% of the role's time · $205M · passed by Claude Sonnet, Gemini 3.1 Pro · the models disagreed

  • Perform Web site tests according to planned schedules, or after any Web site or product revision.

    quick to check, an existing check settles it, and a mistake is cheap · 1.7% of the role's time · $205M · passed by Claude Sonnet, Gemini 3.1 Pro · the models disagreed

  • Write supporting code for Web applications or Web sites.

    quick to check, an existing check settles it, and a mistake is cheap · 1.7% of the role's time · $205M · passed by Claude Sonnet, Gemini 3.1 Pro · the models disagreed

Does not pass

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it, and a failure is too expensive · 3.9% of the role's time · $478M

  • Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it, and a failure is too expensive · 3.7% of the role's time · $460M

  • Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.

    reason given most often: no existing check settles it · 3.7% of the role's time · $454M · waiting on a check

  • Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 3.6% of the role's time · $444M

  • Devise missions, challenges, or puzzles to be encountered in game play.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 3.4% of the role's time · $418M

  • Solicit, obtain, and integrate feedback from design and technical staff into original game design.

    reason given most often: no existing check settles it · 2.9% of the role's time · $357M

  • Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.

    reason given most often: no existing check settles it · 2.9% of the role's time · $353M · waiting on a check

  • Provide feedback to designers and other colleagues regarding game design features.

    reason given most often: no existing check settles it · 2.6% of the role's time · $321M · waiting on a check

  • Provide feedback to production staff regarding technical game qualities or adherence to original design.

    reason given most often: no existing check settles it · 2.3% of the role's time · $283M · waiting on a check

  • Write or supervise the writing of game text and dialogue.

    reason given most often: no existing check settles it · 2.2% of the role's time · $276M

  • Conduct regular design reviews throughout the game development process.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 2.2% of the role's time · $272M

  • Guide design discussions between development teams.

    reason given most often: no existing check settles it · 2.2% of the role's time · $266M

  • Collaborate with artists to achieve appropriate visual style.

    reason given most often: no existing check settles it · 2.1% of the role's time · $258M

  • Collaborate with management or users to develop e-commerce strategies and to integrate these strategies with Web sites.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it, and a failure is too expensive · 1.7% of the role's time · $205M

  • Collaborate with web development professionals, such as front-end or back-end developers, to complete the full scope of Web development projects.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 1.7% of the role's time · $205M

  • Communicate with network personnel or Web site hosting agencies to address hardware or software issues affecting Web sites.

    reason given most often: no existing check settles it · 1.7% of the role's time · $205M · waiting on a check

  • Conduct user research to determine design requirements and analyze user feedback to improve design quality.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 1.7% of the role's time · $205M

  • Confer with management or development teams to prioritize needs, resolve conflicts, develop content criteria, or choose solutions.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 1.7% of the role's time · $205M

  • Create Web models or prototypes that include physical, interface, logical, or data models.

    reason given most often: no existing check settles it · 1.7% of the role's time · $205M · waiting on a check

  • Design, build, or maintain Web sites, using authoring or scripting languages, content creation tools, management tools, and digital media.

    reason given most often: no existing check settles it · 1.7% of the role's time · $205M · waiting on a check

  • Develop and document style guidelines for Web site content.

    reason given most often: no existing check settles it · 1.7% of the role's time · $205M

  • Develop new visual design concepts and modify concepts based on stakeholder feedback.

    reason given most often: no existing check settles it · 1.7% of the role's time · $205M

  • Develop or implement procedures for ongoing Web site revision.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 1.7% of the role's time · $205M

  • Develop system interaction or sequence diagrams.

    reason given most often: no existing check settles it · 1.7% of the role's time · $205M · waiting on a check

  • Develop Web site maps, application models, image templates, or page templates that meet project goals, user needs, or industry standards.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 1.7% of the role's time · $205M

  • Develop, validate, and document test routines and schedules to ensure that test cases mimic external interfaces and address all browser and device types.

    reason given most often: no existing check settles it · 1.7% of the role's time · $205M · passed by Claude Sonnet · the models disagreed

  • Direct and execute pre-production activities, such as creating moodboards or storyboards and establishing a project timeline.

    reason given most often: no existing check settles it · 1.7% of the role's time · $205M

  • Document technical factors such as server load, bandwidth, database performance, and browser and device types.

    reason given most often: no existing check settles it · 1.7% of the role's time · $205M · passed by Claude Sonnet · the models disagreed · waiting on a check

  • Incorporate technical considerations into Web site design plans, such as budgets, equipment, performance requirements, or legal issues including accessibility and privacy.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it, and a failure is too expensive · 1.7% of the role's time · $205M

  • Maintain understanding of current Web technologies or programming practices through continuing education, reading, or participation in professional conferences, workshops, or groups.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 1.7% of the role's time · $205M

  • Perform or direct Web site updates.

    reason given most often: no existing check settles it · 1.7% of the role's time · $205M · waiting on a check

  • Provide clear, detailed descriptions of Web site specifications, such as product features, activities, software, communication protocols, programming languages, and operating systems software and hardware.

    reason given most often: no existing check settles it · 1.7% of the role's time · $205M · waiting on a check

  • Register Web sites with search engines to increase Web site traffic.

    reason given most often: nobody can tell quickly whether it worked · 1.7% of the role's time · $205M

  • Research and apply innovative solutions for product design, visuals, and user experience to meet the needs of individual Web development projects.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 1.7% of the role's time · $205M

  • Research, document, rate, or select alternatives for Web architecture or technologies.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it, and a failure is too expensive · 1.7% of the role's time · $205M

  • Respond to user email inquiries, or set up automated systems to send responses.

    reason given most often: no existing check settles it · 1.7% of the role's time · $205M · waiting on a check

  • Select programming languages, design tools, or applications.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 1.7% of the role's time · $205M

  • Write and edit technical documentation for digital interface products and designs, such as user manuals, testing protocols, and reports.

    reason given most often: no existing check settles it · 1.7% of the role's time · $205M · waiting on a check

  • Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 1.5% of the role's time · $182M

  • Prepare two-dimensional concept layouts or three-dimensional mock-ups.

    reason given most often: no existing check settles it · 1.4% of the role's time · $167M · waiting on a check

  • Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 1.3% of the role's time · $163M

  • Consult with multiple stakeholders to define requirements and implement online features.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 1.2% of the role's time · $144M

  • Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 1.2% of the role's time · $143M

  • Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

    reason given most often: no existing check settles it · 1.1% of the role's time · $138M

  • Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

    reason given most often: no existing check settles it · 1.1% of the role's time · $137M · waiting on a check

  • Create gameplay prototypes for presentation to creative and technical staff and management.

    reason given most often: no existing check settles it · 1.0% of the role's time · $122M

  • Provide test specifications to quality assurance staff.

    reason given most often: no existing check settles it · 0.9% of the role's time · $110M

  • Prepare and revise initial game sketches using two- and three-dimensional graphical design software.

    reason given most often: no existing check settles it · 0.9% of the role's time · $105M · waiting on a check

  • Create gameplay test plans for internal and external test groups.

    reason given most often: nobody can tell quickly whether it worked, and no existing check settles it · 0.7% of the role's time · $88.0M

Where this role works